Bilqhist, Zahratu (2026) PEMBENTUKAN RELASI SOSIAL PEMAIN ROBLOX SEBAGAI RUANG VIRTUAL MELALUI FITUR VOICE CHAT. Skripsi (Bachelor) thesis, Universitas Muhammadiyah Bengkulu.
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Abstract
Perkembangan teknologi komunikasi telah mengubah cara individu membangun hubungan sosial, termasuk melalui platform permainan daring seperti Roblox. Kehadiran fitur voice chat memungkinkan pemain berkomunikasi secara langsung sehingga tidak hanya digunakan untuk bermain, tetapi juga menjadi ruang virtual dalam membentuk relasi sosial. Penelitian ini bertujuan untuk menganalisis proses pembentukan relasi sosial pemain Roblox melalui fitur voice chat dengan menggunakan teori Social Information Processing (SIP) dari Joseph B. Walther. Penelitian ini menggunakan pendekatan kualitatif dengan metode netnografi. Data diperoleh melalui observasi partisipatif pada beberapa map Roblox yang mendukung voice chat, yaitu Danau Voice Chat, Indo Voice, dan Hutan, serta wawancara mendalam terhadap informan yang dipilih menggunakan teknik snowball sampling. Analisis data dilakukan melalui reduksi data, penyajian data, dan penarikan kesimpulan, sedangkan keabsahan data diuji menggunakan triangulasi sumber. Hasil penelitian menunjukkan bahwa pembentukan relasi sosial antar pemain berlangsung melalui empat tahapan dalam teori Social Information Processing, yaitu pertukaran informasi, pembentukan kesan, pengembangan hubungan, dan terbentuknya relasi sosial yang mapan. Pertukaran informasi dimulai dari informasi umum hingga informasi yang bersifat pribadi, kemudian membentuk kesan positif yang mendorong keberlanjutan komunikasi. Hubungan berkembang melalui meningkatnya intensitas interaksi, keterbukaan diri, rasa percaya, serta komunikasi yang berkelanjutan hingga terbentuk hubungan yang lebih dekat, seperti teman dekat bahkan sahabat. Penelitian ini menyimpulkan bahwa fitur voice chat pada Roblox mampu menjadi media komunikasi yang efektif dalam membangun hubungan interpersonal yang bermakna di ruang virtual, bahkan pada beberapa kasus hubungan tersebut berlanjut ke dunia nyata. Kata kunci: Roblox, voice chat, relasi sosial, ruang virtual, Social Information Processing. ABSTRACT The development of communication technology has transformed the way individuals establish social relationships, including through online gaming platforms such as Roblox. The presence of the voice chat feature enables players to communicate directly, making Roblox not only a gaming platform but also a virtual space for building social relationships. This study aims to analyze the process of social relationship formation among Roblox players through the voice chat feature using Joseph B. Walther's Social Information Processing (SIP) Theory. This study employed a qualitative approach with a netnographic method. Data were collected through participant observation in several Roblox maps that support voice chat, namely Danau Voice Chat, Indo Voice, and Hutan, as well as in-depth interviews with informants selected using the snowball sampling technique. Data were analyzed through data reduction, data display, and conclusion drawing, while data validity was ensured through source triangulation. The findings indicate that the formation of social relationships among players follows the four stages of Social Information Processing Theory: information exchange, impression formation, relationship development, and the establishment of stable social relationships. Information exchange begins with general information and gradually develops into more personal disclosures, leading to positive impressions that encourage continued communication. Relationships become stronger through increased interaction, self-disclosure, mutual trust, and ongoing communication, eventually developing into close friendships or even best-friend relationships. This study concludes that the voice chat feature in Roblox serves as an effective communication medium for developing meaningful interpersonal relationships in virtual spaces, with some relationships eventually extending into real-life interactions. Keywords: Roblox, voice chat, social relationships, virtual space, Social Information Processing.
| Item Type: | Thesis (Skripsi (Bachelor)) |
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| Additional Information: | Pembimbing : Dr. Mely Eka Karina, M.I.Kom |
| Uncontrolled Keywords: | Roblox, voice chat, relasi sosial, ruang virtual, Social Information Processing. |
| Subjects: | H-Ilmu Sosial > Ilmu Komunikasi |
| Divisions: | 08-Fakultas Ilmu Sosial dan Ilmu Politik > 70201-(S1) Ilmu Komunikasi Subjek Terkait > 08-Fakultas Ilmu Sosial dan Ilmu Politik > 70201-(S1) Ilmu Komunikasi |
| Depositing User: | Mrs Meri Susanti R |
| Date Deposited: | 11 Sep 2026 06:37 |
| Last Modified: | 11 Sep 2026 06:37 |
| URI: | http://repository.umb.ac.id/id/eprint/3870 |
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